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Erik opens with a feeling of the day that turns Steve’s stomach. With the Orks codex out, Space Marines days away, Custodes about to be on preorder, and balance updates coming fast, 11th Edition feels like the top of a rollercoaster’s first hill. The guys dig into why 15-detachment codexes and rapid balancing can cause analysis paralysis and how to get your footing back, both as the player and as the opponent across the table.
Along the way they cover:
- The Ork paralysis problem — Erik explains why he hasn’t put the new Orks codex on the table despite it dominating the meta and why he expects whatever list he builds to get nerfed this week
- The identity crisis — Steve argues that Orks have too many viable identities, which sparks a light-bulb moment for Erik: his favorite ways to play Orks are the weakest options in the new book
- Calling your shot on hobby — why Erik stopped letting list-building drive his hobby backlog and how he’s picking a play style (melee, Terminators, Rhinos) to paint toward before the Space Marine codex lands
- The shape-shifting list — Steve lays out his 11th Edition mission: a take-all-comers list that can change its strategy mid-game, which earns high praise from Erik
- Snowflaking for advantage — the guys discuss why 11th may reward lists your opponents have never seen before and how to use the complexity of 11th responsibly
Whether you’re here for the list-building theory or just want to hear Steve get dragged onto a rollercoaster he hates, this one’s for you.





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