Join Erik and Steve from the “Grown Men Playing With Toys” podcast as they dive into how they define “overpowered” (or OP) units in Warhammer 40K. The guys will establish rough criteria for how they differentiate OP vs powerful/splashy but not OP vs “The Highway to the Danger Zone” units in the game. They will then analyze the December 2025 Balance Dataslate updates and test their definition against multiple units from the armies they play to see if they correctly predicted what would attract the “Nerfing Eye of Sauron”. Lastly, their discussion also covers the potential fixes for overpowered combos, the importance of maintaining faction identity while applying nerfs, and how to be aware of when “those who nerf” may be watching you for the next dataslate.
Chapters and Topics:
0:00 – Introduction
2:59 – Defining “OP” in 40K
9:48 – Differentiating OP from non-OP
23:59 – Testing OP Definitions
26:51 – Aeldari – Fire Dragons and Wave Serpents
36:20 – Ultramarines – Victrix Honour Guard and Calgar
49:57 – Custodes – Once per Game Abilities
55:17 – Grey Knights – Crowe + Purifiers Bomb in Warpbane
59:51 – Orks – Ghaz + 20 Boyz in War Horde
1:07:26 – Necrons – Unkillable Warriors in Awakened
1:18:31 – Final Thoughts and Outro
Content Mentioned in this Episode:
Art of War 40K Dataslate Review




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