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MATCHUP:
Faction: Orks
Detachment: Dread Mob
VS
Faction: Tyranids
Detachment: Invasion Fleet
MISSION:
Primary: Terraform
Deployment: Crucible of Battle
Terrain: GW Terrain Layout 2
Twist: None
RESULT:
65 – 65 Tie
OVERALL TAKEAWAYS:
- Overall game
- Orks are typically an aggressive army and the mission and terrain layout both favored aggressive play, so I assumed Cousin Josh would play aggressively.
- As a result, I deployed very defensively with the Termagants and Gargoyles out front and the Monsters hidden.
- Cousin Josh did not play aggressively and instead opted for a very patient and defensive approach to the game that threw me for a loop.
- I didn’t catch it until Round 3, which is after I had already moved all of my Endless Swarm units out and effectively bottlenecked all of my monsters in my Deployment Zone.
- Cousin Josh then started picking off my Monsters 1 at a time and it almost cost me the game.
- It also allowed Cousin Josh to put his flamer Killa Kans in the perfect spot for an Overwatch, which resulted in my Warrior brick getting Overmatched to death.
- Orks are typically an aggressive army and the mission and terrain layout both favored aggressive play, so I assumed Cousin Josh would play aggressively.

- Round 1
- CJ deployed defensively and I didn’t notice cuz I was focused on my own drops. Also got caught out being a bit overconfident since I have played Dread Mob several times.
- He staged up and only fired 2-3 token shots from the SAG’s, which didn’t do much.
- I pushed out aggressively with my chafe in my turn, but played my Monsters very conservatively, which was a mistake.

- Round 2
- CJ did call the Waagh but chose not to move forward too much, which again threw me for a loop. He only charged 1 squad of Boyz and used them to clear out my Gargoyles (mistake by me putting them there).
- He then focused on positioning his Killa Kans in the midfield while leaving the Lootas to zone out his DZ and occupy shooting lines.
- CJ pushed up with his Deff Dreads and ended up killing one of my Exocrines with one, which promptly did 6 mortal wounds to itself thanks to Hazardous.
- Most of my Monsters were still stuck in my DZ. The Hive Tyrant, 1 Maleceptor, the Exocrine that died without shooting, and the T-Fex were all bottlenecked.
- CJ’s Killa Kans effectively locked my Termagants in place, which further exacerbated the bottleneck on my side of the board while he occupied the entire other flank.

- Round 3
- CJ controlled all midfield objectives at this point and he was starting to build up a big lead.
- I still had most of my army available and was slowly starting to dig myself out of the traffic jam that I put myself in. In order to fully dig out, I had to sacrifice most of the Warrior brick to a Killa Kan Overwatch and the Hive Tyrant to pin the Killa Kans in place.
- I was able to clear 2 objectives, but completely sacrificed scoring secondaries to do it, which put me way behind on points.

- Round 4
- CJ was really starting to run away with the game at this point as he was maximizing secondaries and scoring 8 points of primary per turn.
- I FINALLY started getting my monsters out of my DZ and was able to get Mama Tervigon on one objective while lining up the T-Fex and Maleceptor to push for the center one.
- CJ continued to hold the top objective and killed the Exocrine that I threw at it to try to pin him and prevent him from doing secondaries.

- Round 5
- CJ maxes his secondaries AGAIN thanks to drawing Sabotage and Area Denial, which involved him making a big charge to the middle with his Killa Kans.
- He also did a clutch Terraform on the objective that he had been controlling all game long.
- I had to hustle hard the last turn to catch CJ. He entered the final turn up 65 to 49 and almost broke my back by Overwatching the Termagants trying to Terraform the middle objective (he killed all but 2).
- I barely caught him thanks to killing the Killa Kans on the center, which flipped it so that I max’d primary Round 5, max’d my secondaries, and was able to get 2 Terraforms off.
WHAT I WOULD CHANGE NEXT TIME:
- Pay attention to how he is deploying and use that to inform my strategy
- Pay attention to where his flamer unit is going
- Don’t make assumptions that everyone will play to my definition of optimal.
EARNED HIMSELF A NAME:
- Ka-Blooey the Deff Dread for nailing an Exocrine and the Hive Tyrant.
- Mama T the Tervigon who resurrected close to 20 Termagants throughout the game while also killing the Killa Kans and 1 squad of Lootas.
MAGNUS OF THE GAME: Both Exocrines and 1 of the Maleceptors. They got stuck in my DZ and did not kill enough of the Orks to justify their points.
LISTS:
Orks
Dread Mob
Strike Force (2,000 Points)
CHARACTERS
Big Mek with Shokk Attack Gun (90 Points)
• Warlord
• 1x Close combat weapon
• 1x Shokk attack gun
• Enhancements: Gitfinder Gogglez
Big Mek with Shokk Attack Gun (100 Points)
• 1x Close combat weapon
• 1x Shokk attack gun
• Enhancements: Supa-glowy Fing
Big Mek with Shokk Attack Gun (80 Points)
• 1x Close combat weapon
• 1x Shokk attack gun
BATTLELINE
Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga
Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga
OTHER DATASHEETS
Deff Dread (120 Points)
• 4x Dread klaw
• 1x Stompy feet
Deff Dread (120 Points)
• 4x Dread klaw
• 1x Stompy feet
Deff Dread (120 Points)
• 4x Kustom mega-blasta
• 1x Stompy feet
Killa Kans (250 Points)
• 6x Killa Kan
◦ 6x Kan klaw
◦ 6x Skorcha
Killa Kans (250 Points)
• 6x Killa Kan
◦ 6x Kan klaw
◦ 6x Rokkit launcha
Killa Kans (250 Points)
• 6x Killa Kan
◦ 6x Grotzooka
◦ 6x Kan klaw
Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Kustom mega-blasta
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun
Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Kustom mega-blasta
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun
Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Kustom mega-blasta
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun
Tyranids
Invasion Fleet
Strike Force (2,000 Points)
CHARACTERS
Hive Tyrant (210 Points)
• Warlord
• 1x Heavy venom cannon
• 1x Monstrous bonesword and lash whip
• Enhancements: Perfectly Adapted
Tervigon (185 Points)
• 1x Massive scything talons
• 1x Stinger salvoes
• Enhancements: Adaptive Biology
Winged Tyranid Prime (85 Points)
• 1x Prime talons
• Enhancements: Synaptic Lynchpin
BATTLELINE
Gargoyles (85 Points)
• 10x Gargoyle
◦ 10x Blinding venom
◦ 10x Fleshborer
Termagants (120 Points)
• 20x Termagant
◦ 20x Chitinous claws and teeth
◦ 20x Fleshborer
Termagants (120 Points)
• 20x Termagant
◦ 20x Chitinous claws and teeth
◦ 20x Fleshborer
OTHER DATASHEETS
Exocrine (140 Points)
• 1x Bio-plasmic cannon
• 1x Powerful limbs
Exocrine (140 Points)
• 1x Bio-plasmic cannon
• 1x Powerful limbs
Lictor (60 Points)
• 1x Lictor claws and talons
Maleceptor (170 Points)
• 1x Massive scything talons
• 1x Psychic overload
Maleceptor (170 Points)
• 1x Massive scything talons
• 1x Psychic overload
Pyrovores (40 Points)
• 1x Chitin-barbed limbs
• 1x Flamespurt
Raveners (125 Points)
• 5x Ravener
◦ 5x Ravener claws and talons
Tyranid Warriors with Melee Bio-weapons (150 Points)
• 1x Tyranid Prime
◦ 1x Tyranid Warrior claws and talons
• 5x Tyranid Warrior
◦ 5x Tyranid Warrior claws and talons
Tyrannofex (200 Points)
• 1x Powerful limbs
• 1x Rupture cannon
• 1x Stinger salvoes





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