
MATCHUP:
Faction: Necrons
Detachment: Hypercrypt Legion
VS
Faction: Grey Knights
Detachment: Warplane Task Force
MISSION:
Primary: Linchpin
Terrain: GW Terrain Layout 2
Twist: None
RESULT:
100 – 43 Win for Grey Knights
OVERALL TAKEAWAYS:
- Overall game
- This was another game where the outcome was more due to one side losing than the other winning. It also felt like a bit of a stat check or hard counter in favor of the Grey Knights.
- Grey Knights Gates of Infinity army rule effectively cancelled out the Necrons Hyperphasing mobility advantage.
- Grey Knights 2+ armor saves also negated a lot of the usual effectiveness of the Immortals.
- This meant that the Necrons winning the game came down to how they used the C’Tan, Monolith, and Doomsday Ark. Unfortunately, I played 2 out of those 3 too aggressively in Round 1 in an effort to grab primary to shut down the Grey Knights Hallowed Ground detachment ability. This backfired when the Grey Knights utilized the Purifier squads to get their rerolls anyways and killed the C’Tan and Doomsday Ark in Round 1. This essentially decided the game as it put the Necrons at a deficit that they could not overcome against an army with equal mobility.
- Necrons
- Hypercrypt has been one of my favorites for Necrons through all of 10th. It has been toned down a lot since it was very good early and I think it showed up in this game as Grey Knights essentially brought a better version of it.
- This game was rough because the Hypercrypt Path to victory is usually to dominate secondaries through superior mobility and then win enough primary, mostly by denying the opponent primary. I think I deviated too far from this strategy due to fear of the advantage that GK would gain if they got to just sit on primary objectives and get their buffs.
- Key Combos:
- Plasmancer + Immortals with Tesla + the Arisen Tyrant Enhancement to give your unit full hit and wound rerolls with Sustained 2 on 5+ Critical Hits against anything on an objective. Usually this is devastating, but Grey Knights 2+ saves really blunted it.
- Monolith Eternity Gate ability
- Use with Chronomancer + Immortals with Gauss to shoot and then move 6 to steal an objective.
- Use with the Dimensional Corridor stratagem and either Lychguard or Skorpekhs to get a very short charge into melee.
- Both get even better when paired with Cosmic Precision to drop the Monolith 6 inches from an enemy unit.
- Key Stratagems
- See above combos
- Hyperphasic Recall to pull a unit back to the Monolith after it has been shot (unfortunately, Crowe basically negated this stratagem)
- Grey Knights
- This detachment kills the opponent at a pace! Their win condition is a very straightforward “if you stand on objectives I will kill you and if you don’t I will stand on them and then kill you”
- This game was so lopsided that I performed some of the least efficient secondaries ever. Cleanse followed by Recover Assets followed by Establish Locus with a 300+ Paladin unit? You betcha!
- The Purifiers are the key to this detachment. They give your army buffs that aren’t dependent on board control. This allows me to effectively fight my entire army on half of the board, table the opponent on that half, and the shift through teleporting to do the same on the other half a round or 2 later.
- Key Combos:
- Castellan Crowe + 10 Purifiers = instant death to anything Infantry that dares to sit on an objective, plus a lot of other non-Infantry units too thanks to full hit and wound rerolls on 75+ ranged attacks.
- 5 man Purifier squads used to pair with the Dreadknights to ensure they always have full hit rerolls.
- Key Stratagems
- Overwatch with Crowe’s unit. 75+ shots with full hit rerolls, Sustained 1 on 1/3 of them, and then reroll 1’s to wound (or full rerolls if target is on an objective) is BRUTAL
- Repelling Sphere to add 2 inches to the opponents charge. It ruined a key Necron play and denied the Skorpekhs a charge out of the Monolith’s Eternity Gate. Between the Dimensional Corridor and CP reroll Strats used, this cost the Necrons 3 CP and broke their robot back.
WHAT I WOULD CHANGE NEXT TIME:
- Necrons
- Play more patiently and protect my Doomesday Ark and C’Tan at all costs
- Grey Knights
- Nothing. This game went very well for the Grey Knights.
MVP of the GAME: Tie between the Castellan Crowe + 10 Purifiers brick and the Grand Master in Nemesis Dreadknight (GMNDK). Crowe and the Purifiers wiped out both Immortal squads in consecutive turns (including 1 on Overwatch), while the GMNDK one shotted the C’Tan thanks to Surge of Wrath (full hit, wound, and damage rerolls against Monsters or Vehicles) and a bunch of failed saves and Feel No Pains by the C’Tan.
MAGNUS OF THE GAME: C’Tan Shard of the Void Dragon. In theory, you should be able to make more than 2 out of 5 4+ invulnerable saves and more than 2 out of 18 5+ FNP’s, right? Right?
LISTS:
Necrons
Hypercrypt Legion
Strike Force (2,000 Points)
CHARACTERS
Chronomancer (85 Points)
• 1x Chronomancer’s stave
• Enhancements: Osteoclave Fulcrum
C’tan Shard of the Void Dragon (300 Points)
• 1x Canoptek tail blades
• 1x Spear of the Void Dragon
• 1x Voltaic storm
Hexmark Destroyer (100 Points)
• 1x Close combat weapon
• 1x Enmitic disintegrator pistols
• Enhancements: Dimensional Overseer
Imotekh the Stormlord (100 Points)
• Warlord
• 1x Gauntlet of Fire
• 1x Staff of the Destroyer
Plasmancer (80 Points)
• 1x Plasmic lance
• Enhancements: Arisen Tyrant
BATTLELINE
Immortals (150 Points)
• 10x Immortal
◦ 10x Close combat weapon
◦ 10x Gauss blaster
Immortals (150 Points)
• 10x Immortal
◦ 10x Close combat weapon
◦ 10x Tesla carbine
OTHER DATASHEETS
Deathmarks (60 Points)
• 5x Deathmark
◦ 5x Close combat weapon
◦ 5x Synaptic disintegrator
Deathmarks (60 Points)
• 5x Deathmark
◦ 5x Close combat weapon
◦ 5x Synaptic disintegrator
Doomsday Ark (200 Points)
• 1x Armoured bulk
• 1x Doomsday cannon
• 2x Gauss flayer array
Lokhust Destroyers (40 Points)
• 1x Close combat weapon
• 1x Gauss cannon
Lokhust Destroyers (40 Points)
• 1x Close combat weapon
• 1x Gauss cannon
Lokhust Heavy Destroyers (55 Points)
• 1x Close combat weapon
• 1x Gauss destructor
Lychguard (85 Points)
• 5x Lychguard
◦ 5x Dispersion Shield
◦ 5x Hyperphase sword
Monolith (400 Points)
• 4x Death ray
• 1x Particle whip
• 1x Portal of exile
Skorpekh Destroyers (90 Points)
• 3x Skorpekh Destroyer
◦ 3x Skorpekh hyperphase weapons
Grey Knights
Warpbane Task Force
Strike Force (2,000 Points)
CHARACTERS
Brotherhood Librarian (80 Points)
• 1x Combi-weapon
• 1x Nemesis force weapon
• 1x Vortex of Doom
Brotherhood Librarian (80 Points)
• 1x Combi-weapon
• 1x Nemesis force weapon
• 1x Vortex of Doom
Castellan Crowe (90 Points)
• Warlord
• 1x Black Blade of Antwyr
• 1x Purifying Flame
• 1x Storm bolter
Grand Master (110 Points)
• 1x Nemesis force weapon
• 1x Psycannon
• Enhancements: Radiant Champion
Grand Master in Nemesis Dreadknight (235 Points)
• 1x Gatling psilencer
• 1x Heavy psycannon
• 1x Nemesis daemon greathammer
• Enhancements: Paragon of Sanctity
Grand Master in Nemesis Dreadknight (225 Points)
• 1x Gatling psilencer
• 1x Heavy psycannon
• 1x Nemesis daemon greathammer
BATTLELINE
Strike Squad (120 Points)
• 1x Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm bolter
• 4x Grey Knight
◦ 1x Close combat weapon
◦ 3x Nemesis force weapon
◦ 1x Psycannon
◦ 3x Storm bolter
Strike Squad (120 Points)
• 1x Justicar
◦ 1x Nemesis force weapon
◦ 1x Storm bolter
• 4x Grey Knight
◦ 1x Close combat weapon
◦ 3x Nemesis force weapon
◦ 1x Psycannon
◦ 3x Storm bolter
OTHER DATASHEETS
Nemesis Dreadknight (210 Points)
• 1x Gatling psilencer
• 1x Heavy psycannon
• 1x Nemesis greatsword
Paladin Squad (225 Points)
• 1x Paragon
◦ 1x Nemesis force weapon
◦ 1x Storm bolter
• 1x Paladin Ancient
◦ 1x Ancient’s Banner
◦ 1x Nemesis force weapon
◦ 1x Psycannon
• 3x Paladin
◦ 1x Apothecary’s Narthecium
◦ 3x Nemesis force weapon
◦ 2x Psycannon
Purifier Squad (250 Points)
• 1x Knight of the Flame
◦ 1x Nemesis force weapon
◦ 1x Purifying Flame
◦ 1x Storm bolter
• 9x Purifier
◦ 4x Close combat weapon
◦ 5x Nemesis force weapon
◦ 4x Psilencer
◦ 9x Purifying Flame
◦ 5x Storm bolter
Purifier Squad (125 Points)
• 1x Knight of the Flame
◦ 1x Nemesis force weapon
◦ 1x Purifying Flame
◦ 1x Storm bolter
• 4x Purifier
◦ 2x Close combat weapon
◦ 2x Nemesis force weapon
◦ 2x Psycannon
◦ 4x Purifying Flame
◦ 2x Storm bolter
Purifier Squad (125 Points)
• 1x Knight of the Flame
◦ 1x Nemesis force weapon
◦ 1x Purifying Flame
◦ 1x Storm bolter
• 4x Purifier
◦ 2x Close combat weapon
◦ 2x Incinerator
◦ 2x Nemesis force weapon
◦ 4x Purifying Flame
◦ 2x Storm bolter






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