Grown Men Playing With Toys

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Warhammer 40K podcast, written battle reports, and hobby projects. Practical analysis, tabletop lessons, and two friends enjoying their toy soldiers.

Podcast Episode 55 – First Learn Stand, Then Learn Fly: How a New Army Helped Steve With Unit Roles and List Building

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Steve’s lack of impulse control was enabled by a listener’s request and he ended up buying an entire T’au army, building 1,500 points in two days, and taking it to Barnhammer against Cousin Josh’s Orks. Erik and Steve unpack what playing a monophase army taught him and how a back-to-basics approach to list building really helped him engage in list building and the strategy of the game.

  • Steve’s swan dive into T’au — a listener suggestion, a shelf-clearing shopping trip, and why mech suits won him over
  • The pressure of a monophase army — playing around the charge phase, using movement and fallback, and setting up screens so the Orks never get the fight they want
  • Giving every unit a job — Erik’s four unit roles (objective holders, secondary scorers, damage dealers, buff units) and how Steve built his T’au list around them
  • Necrons fail to consider unit roles — why the same approach would have saved Steve’s Immortals, who never made it out of his deployment zone
  • How 11th Edition changes the gunline — terrain, hidden lanes, and the impact of no longer being able to shoot deployment zone to deployment zone
  • The Tankbusta plunder incident — the moment Cousin Josh nearly gave the whole barn an aneurysm

Whether you’re here for T’au list-building lessons or just want to hear what happens when Cousin Josh declares an action with his best anti-tank unit while being surrounded by monsters and vehicles, this one’s for you.

Steve and Erik’s Necron List

Necrons

Canoptek Court and The Phaeron’s Armoury (3 Detachment Points)

Take and Hold

Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Technomancer (90 Points)

• Attached as: Support (Character)

• Warlord

• 1x Staff of light

Canoptek Wraiths (240 Points)

• Attached as: Bodyguard

• 6x Canoptek Wraith

  ◦ 6x Particle caster

  ◦ 6x Vicious claws

Attached unit 2

Technomancer (100 Points)

• Attached as: Support (Character)

• 1x Staff of light

• Enhancements: Dimensional Sanctum

Canoptek Wraiths (220 Points)

• Attached as: Bodyguard

• 6x Canoptek Wraith

  ◦ 6x Particle caster

  ◦ 6x Vicious claws

Attached unit 3

Plasmancer (60 Points)

• Attached as: Support (Character)

• 1x Plasmic lance

Immortals (130 Points)

• Attached as: Bodyguard (Battleline)

• 10x Immortal

  ◦ 10x Close combat weapon

  ◦ 10x Gauss blaster

Attached unit 4

Plasmancer (60 Points)

• Attached as: Support (Character)

• 1x Plasmic lance

Immortals (130 Points)

• Attached as: Bodyguard (Battleline)

• 10x Immortal

  ◦ 10x Close combat weapon

  ◦ 10x Gauss blaster

CHARACTERS

C’tan Shard of the Void Dragon (345 Points)

• 1x Canoptek tail blades

• 1x Spear of the Void Dragon

• 1x Voltaic storm

OTHER DATASHEETS

Canoptek Reanimator (75 Points)

• 2x Atomiser beam

• 1x Reanimator’s claws

Canoptek Reanimator (75 Points)

• 2x Atomiser beam

• 1x Reanimator’s claws

Tesseract Vault (465 Points)

• 1x Antimatter Meteor

• 1x Cosmic Fire

• 1x Time’s Arrow

• 1x Armoured bulk

• 4x Tesla sphere

Cousin Josh’s Orks List

Orks

Blitz Brigade, Dread Mob, and Wreckas (3 Detachment Points)

Take and Hold

Strike Force (2,000 Points)

CHARACTERS

Big Mek Dakkarig (160 Points)

• 1x Blitzkannon

• 1x Multi-busta Launcha

• 1x Stompy Feet

Big Mek Dakkarig (190 Points)

• 1x Blitzkannon

• 1x Multi-busta Launcha

• 1x Stompy Feet

• Enhancements: Dreadherder

Big Mek with Shokk Attack Gun (110 Points)

• Warlord

• 1x Big Mek’s Toolz

• 1x Shokk Attack Gun

OTHER DATASHEETS

Battlewagon (160 Points)

• 1x Crushin’ Bulk

Gretchin (45 Points)

• 10x Gretchin

  ◦ 10x Grot Blasta

  ◦ 10x Scavenged Shivs

Killa Kans (130 Points)

• 3x Killa Kan

  ◦ 3x Kan Blasta

  ◦ 3x Kan Klaw

Morkanaut (345 Points)

• 2x Dual Big Shoota

• 1x Klaw of Mork

• 1x Kustom Mega-blasta

• 1x Kustom Mega-zappa

• 2x Rokkit Launcha

Stompa (700 Points)

• 5x Big Shoota

• 1x Deffkannon and Supa-rokkits

• 1x Mega-choppa

• 1x Skorcha

• 1x Supa-gatler

Tankbustas (160 Points)

• 5x Tankbusta

  ◦ 5x Busta Rokkit Launcha

  ◦ 5x Gitstikka

  ◦ 1x Pulsa Rokkit (Once per battle, per unit)

• 1x Nob

  ◦ 1x Choppa

  ◦ 2x Rokkit Pistol

8 responses to “Podcast Episode 55 – First Learn Stand, Then Learn Fly: How a New Army Helped Steve With Unit Roles and List Building”

  1. Great episode and Steve is well on his way with Tau. I will push back on the monophase just a bit. While tau’s damage is all in shooting, movement is just as if not more important. A large part of tau’s play is zone control and forcing your opponent to play reactive. Moving spotters, screens, and positioning damage to easily engage are are very important essentials.

    Crisis suits have become more the regular for reasons you stated in the episode of they are fairly cheap, can move up to engage, and are easy to position over much larger models like riptides and hammerheads. But, as always play what you enjoy! I’m glad you guys bounced back and are enjoying yourvelves!

    1. Thank you! Your pushback is very valid and we think it’s why Steve is enjoying the T’au so much more than he expected.

      Movement for board control / manipulation followed by the occasional rail gun / melta induced explosion is 100% his brand of fun.

  2. Thanks for the feedback!! Honestly I don’t think I had a full list to be able to truly make big judgements or play decisions yet, but played what I had and loving it so far!!! I am going to hopefully have more built and ready so that I can really start figuring it out!!! Also I can’t wait to paint them!!

    1. The awesome part of tau is their internal codex balance for units is very good so playing what you want works very well. Once you start pushing for “meta” the edition creep starts to show up and crisis just become the efficient pick. Most common build core is 5 lead crisis units, which gets pricy fast for that dang kit.

      If you can stomach the effort magnets are your best friend for tau! I have an egregious amount of magnetized guns!

  3. The awesome part of tau is their internal codex balance for units is very good so playing what you want works very well. Once you start pushing for “meta” the edition creep starts to show up and crisis just become the efficient pick. Most common build core is 5 lead crisis units, which gets pricy fast for that dang kit.

    If you can stomach the effort magnets are your best friend for tau! I have an egregious amount of magnetized guns!

  4. Great show!  The discussion on looking at your list and deciding what “job” each unit was illuminating.

    I recently played my first game against Tau and got squashed.  The amount of indirect fire and stripping cover caught my Ultraarines out (plus some grievous misplays on my part).  It was only my eighth game at 2k points and my in-progress army was a mix of things I did not know how to particularly use.  Breaking down the list into jobs beforehand would have helped my game out a lot.

    Going forward I will do that to at least have a gameplan.  I play Priority Assets and every game I get stuck with having valuable units doing the primary action while my low-cost units are out of position (or already dead).

    1. Thank you! Glad to hear it helped and we appreciate the listen / comment.

      FYI – Erik plays Ultramarines as well and has a few Battle Reports with them that break down his lists. Feel free to check them out.

  5. Building fifteen hundred points of T’au in two days because a listener asked is impressive impulse control in reverse, and the back to basics lesson about unit roles sounds useful for any list builder. The banter between friends is what makes podcasts like this fun. I help make Voxalike, a party game about voices, and two friends talking through their hobby is my favourite kind of listening.

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